As nice as the new engine technology behind the realistic line-of-sight mechanic is, the terrible campaign and unconscionable multiplayer grind make this a step back from the excellent original. Coming from Relic Entertainment as the follow-up to one of the landmark real-time strategy games in the genre’s history, though, it fails to meet expectations. If it had been made by an upstart studio trying to make a name for itself, we’d be praising its ambition and presentation.
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